Sunday, 3 April 2011

Introduction

In this brief, I have been given the task of digitally modelling a door using technical process and contemporary theory, whilst building upon skills I gained from the previous brief. The door must also be UV mapped, re-topologised, textured, coloured and prepared for an animation/game engine. 

I will also be introduced to the most efficient ways of modelling and creating other in-game assets that contribute to the production pipeline along with historical and contemporary workflows.